This is an python exercise with a plot

import numpy as np import matplotlib.pyplot as plt x = np.arange(0, 5, 0.1); y = np.sin(x) plt.plot(x, y) plt.show()
Just press 'Run'.

How it works

# no pec # Calculate 3 + 4 3 + 4 # Calculate 6 + 12 # Calculate 3 + 4 3 + 4 # Calculate 6 + 12 6 + 12 test_output_contains("18", incorrect_msg = "Make sure to add `6 + 12` on a new line. Do not start the line with a `#`, otherwise your R code is not executed!") success_msg("Awesome! See how the console shows the result of the R code you submitted? Now that you're familiar with the interface, let's get down to R business!")

Just add a line of R code that calculates the sum of 6 and 12, just like the example in the sample code!

Arithmetic with R

# no pec # An addition 5 + 5 # A subtraction 5 - 5 # A multiplication 3 * 5 # A division (5 + 5) / 2 # Exponentiation # Modulo # An addition 5 + 5 # A subtraction 5 - 5 # A multiplication 3 * 5 # A division (5 + 5) / 2 # Exponentiation 2 ^ 5 # Modulo 28 %% 6 msg = "Do not remove the other arithmetic examples!" test_output_contains("2^5", incorrect_msg = "The exponentiation example is not correct. Write `2 ^ 5` on a new line.") test_output_contains("28 %% 6", incorrect_msg = "There seems to be an issue with the modulo example. Write `28 %% 6` on a new line.") success_msg("Great! Head over to the next exercise.")

Another example of the modulo operator: 9 %% 2 equals 1.

Variable assignment

# no pec # Assign the value 42 to x x <- # Print out the value of the variable x x # Assign the value 42 to x x <- 42 # Print out the value of the variable x x test_object("x", undefined_msg = "Make sure to define a variable `x`.", incorrect_msg = "Make sure that you assign the correct value to `x`.") success_msg("Good job! Have you noticed that R does not print the value of a variable to the console when you did the assignment? `x <- 42` did not generate any output, because R assumes that you will be needing this variable in the future. Otherwise you wouldn't have stored the value in a variable in the first place, right? Proceed to the next exercise!")

Look at how the value 4 was assigned to my_variable in the exercise's assignment. Do the exact same thing in the editor, but now assign 42 to the variable x.

Variable assignment (2)

# no pec # Assign the value 5 to the variable my_apples # Print out the value of the variable my_apples # Assign the value 5 to the variable my_apples my_apples <- 5 # Print out the value of the variable my_apples my_apples test_object("my_apples", undefined_msg = "Please make sure to define a variable `my_apples`.", incorrect_msg = "Make sure that you assign the correct value to `my_apples`.") test_output_contains("my_apples", incorrect_msg = "Have you explicitly told R to print out the `my_apples` variable to the console?") success_msg("Great! Continue to the next exercise!")

Remember that if you want to assign a number or an object to a variable in R, you can make use of the assignment operator <-. Alternatively, you can use =, but <- is widely preferred in the R community.

Variable assignment (3)

# no pec # Assign a value to the variables my_apples and my_oranges my_apples <- 5 # Add these two variables together # Create the variable my_fruit # Assign a value to the variables my_apples and my_oranges my_apples <- 5 my_oranges <- 6 # Add these two variables together my_apples + my_oranges # Create the variable my_fruit my_fruit <- my_apples + my_oranges test_object("my_apples", incorrect_msg = "Keep the line that assigns 5 to `my_apples`.") test_object("my_oranges", incorrect_msg = "Keep the line that assigns 6 to `my_oranges`.") test_output_contains("my_apples + my_oranges", incorrect_msg = "Make sure to print out the result of adding `my_apples` and `my_oranges`. The code example in the description already gives away the answer to this instruction!") msg <- "Have you used `my_fruit <- my_apples + my_oranges` to create the `my_fruit` variable?" test_object("my_fruit", undefined_msg = msg, incorrect_msg = msg) success_msg("Nice one! The great advantage of doing calculations with variables is reusability. If you just change `my_apples` to equal 12 instead of 5 and rerun the script, `my_fruit` will automatically update as well. Continue to the next exercise.")

my_fruit is just the sum of my_apples and my_oranges. You can use the + operator to sum the two and <- to assign that value to the variable my_fruit.

Apples and oranges

# no pec # Assign a value to the variable my_apples my_apples <- 5 # Fix the assignment of my_oranges my_oranges <- "six" # Create the variable my_fruit and print it out my_fruit <- my_apples + my_oranges my_fruit # Assign a value to the variable my_apples my_apples <- 5 # Fix the assignment of my_oranges my_oranges <- 6 # Create the variable my_fruit and print it out my_fruit <- my_apples + my_oranges my_fruit test_error(incorrect_msg = "You can do this by setting the `my_oranges` variable to a numeric value, not a string!") test_object("my_apples", incorrect_msg = "Make sure that `my_apples` still contains `5`.") test_object("my_oranges", incorrect_msg = "Make sure that `my_oranges` is equal to `6`.") test_object("my_fruit", incorrect_msg = "The value of `my_fruit` is not correct. It should be 11, the sum of `my_apples` and `my_oranges`.") test_output_contains("my_fruit", incorrect_msg = "Don't remove the line that prints out `my_fruit`.") success_msg("Awesome, keep up the good work! Continue to the next exercise.")

You have to assign the numeric value 6 to the my_oranges variable instead of the character value "six". Note how the quotation marks are used to indicate that "six" is a character.

Basic data types in R

# no pec # Change my_numeric to be 42 my_numeric <- 42.5 # Change my_character to be "universe" my_character <- "some text" # Change my_logical to be FALSE my_logical <- TRUE # Change my_numeric to be 42 my_numeric <- 42 # Change my_character to be "universe" my_character <- "universe" # Change my_logical to be FALSE my_logical <- FALSE test_object("my_numeric", incorrect_msg = "Have you correctly changed the declaration of `my_numeric` so it contains the value 42?") test_object("my_character", incorrect_msg = "Have you correctly changed `my_character` to `\"universe\"`? Don't forget the quotes!") test_object("my_logical", incorrect_msg = "Have you correctly changed `my_logical` to `FALSE`? All letters of `FALSE` should be capitalized!") success_msg("Great work! Continue to the next exercise.")

Replace the values in the editor with the values that are provided in the exercise. For example: my_numeric <- 42 assigns the value 42 to the variable my_numeric.

What's that data type?

# no pec # Declare variables of different types my_numeric <- 42 my_character <- "universe" my_logical <- FALSE # Check class of my_numeric class(my_numeric) # Check class of my_character # Check class of my_logical # Declare variables of different types: my_numeric <- 42 my_character <- "universe" my_logical <- FALSE # Check class of my_numeric class(my_numeric) # Check class of my_character class(my_character) # Check class of my_logical class(my_logical) msg <- "Do not change the declaration of the variables!" lapply(c("my_numeric", "my_character", "my_logical"), test_object, undefined_msg = msg, incorrect_msg = msg) patt <- "Have you included `class(%1$s)` to print out the data type of `%1$s`?" test_output_contains("class(my_numeric)", incorrect_msg = "Do not remove the code that prints out the type of `my_numeric`.") test_output_contains("class(my_character)", incorrect_msg = sprintf(patt, "my_character")) test_output_contains("class(my_logical)", incorrect_msg = sprintf(patt, "my_logical")) success_msg("Congratulations! This was the last exercise for this chapter. Head over to the next chapter to get immersed in the world of vectors!")

The code that prints the data type of my_numeric is already included; do a similar things for my_character and my_logical.